Mystic docs

The world

Wakeholm: what's on it and how it works. The tables are generated from the game's content files, so they can't drift. Names in scripts are the ids in backticks, or the shown names: both match.

What a new robot knows

You power on in the Waking Hall, an ancient chamber nobody can explain, with no memory of being made. Knowledge decides what can be named. A new robot starts with 18 energy, 12 motes and an empty pack, knowing only: place:wakinghall, npc:custodian, npc:dispenser, station:locker, place:lockerrow, item:stonepickaxe, item:stoneaxe.

The rest comes from walking into places, reading signs and talking.

Your body

Every robot starts as a bare frame: seven part slots (head, torso, left and right arm, left and right leg, hands), each holding the frame's own weak piece, on a hand crank. Parts are your health. Each has a durability; a blow or a bad region takes from one part, and a part at 0 is broken: a broken leg halves your walking speed, a broken arm or broken hands make work take 2 times as long, and a torso at 0 is a wreck (see Wrecks). fit(item) fits a part from your pack over the frame's piece, remove(item) takes it off again, and repair() makes one repair to each part below full, worst first, for one of the part's own material and 4s each; the bare frame is repaired with scrap. A repair restores 50% of the part's durability. body() and me.hurt tell you how you stand, and the state line adds a hurt field when any part is below full.

PartSlotDurabilityTraitsRepaired withNeedsArmor
bare framehead8nonescrapnothing: every robot starts as one0
bare frametorso16nonescrapnothing: every robot starts as one0
bare framearm or leg10nonescrapnothing: every robot starts as one0
bare framehands6nonescrapnothing: every robot starts as one0
crude wooden limbarm or leg12woodoakMechanics 10
copper limbarm or leg18metalcopperbarMechanics 50
steel limbarm or leg30metalsteelMechanics 200
sealed limbarm or leg32metal, sealedsteelMechanics 300
mithril limbarm or leg60metal, sealedmithrilbarMechanics 600
wooden torsotorso20woodoakMechanics 10
copper torsotorso30metalcopperbarMechanics 71
steel torsotorso50metalsteelMechanics 222
sealed torsotorso54metal, sealedsteelMechanics 312
mithril torsotorso100metal, sealedmithrilbarMechanics 614
wooden headhead10woodoakMechanics 10
wooden handshands8woodoakMechanics 10
copper handshands14metalcopperbarMechanics 60
steel handshands24metalsteelMechanics 210
quartz-lens sensor headhead24metalcopperwireElectronics 200

Energy

Energy is what a robot runs on, and it is not health. Every strike costs 1 and every craft 1; at 0 the action fails with why = energy and nothing worse happens. The power source in your torso sets your most energy and makes it back: the frame's 18-energy hand crank slowly, anywhere; a solar core faster but only in daylight; the burning cores from fuel in your pack whenever they run low. rest always cranks energy back, and a battery brings back more at once with use. Spending energy trains Energy, and each core needs an Energy level to run. fit(core) swaps one in; the old one comes back to your pack.

Power sourceMax energyMakes energyNeeds
hand crank181 every 4s, anywhere; and restnothing: built into the frame
steam core36burns coal for 8, charcoal for 4 from your pack when under 50%Energy 15
gas core44burns bottledgas for 12 from your pack when under 50%Energy 25
biofuel core54burns biofuel for 16 from your pack when under 50%Energy 40
solar core301 every 1s in daylight; nothing in the darkEnergy 50
magic energy core90burns ether for 10 from your pack when under 50%Energy 85

Clothes

Clothes go over the parts, one to a slot, and give flat bonuses: carry adds pack room, armor comes off every blow, energy adds to your most energy. Some keep a region condition off your whole body. fit(item) puts one on and remove(item) takes it off.

ClothingSlotBonusProtects against
linen hoodheadarmor +1nothing
linen gloveshandsarmor +1nothing
linen chapslegsarmor +1nothing
cotton shirttorsoarmor +2nothing
insulated wraparmsnoneheat, cold
rubberised coattorsoarmor +1wet
tool beltbeltcarry +4nothing
pouchpouchcarry +3nothing
gem-set coattorsoenergy +6, armor +1nothing
wire-mesh vesttorsoarmor +4nothing

The land tests your body

Some places have conditions. They are checked against your parts and power source every tick, and the first time a place is going to hurt you a ! line wakes you. There are no locked doors: a wooden robot may walk into heat. It simply burns.

ConditionWhereWhat it does
heatCinder Shelf1 damage every 5s to each part with wood
wetHeronmere Flats1 damage every 10s to each part with wood, unless sealed
coldGreyfell Heights1 energy every 2.5s
darkOld Shafta solar core makes nothing

Wrecks and the nexus

A torso at 0 wrecks you. Your body stays where it fell as a wreck holding everything you had on: parts, clothes, held tools, the pack and your motes. Your soul nexus rolls back to your family home, The Waking Hall, and goes into the spare bare frame kept there if it is ready, or into a robot frame from your own locker. Then you stand at home on a bare frame with weak parts, empty-handed. The wreck lasts 24h00m of world time: recover() walks to it and takes everything back that fits in your pack (what doesn't stays for another trip). Only your own family can touch it; after that it crumbles with all that was on it. Rare items (there are none yet) come back with the nexus instead.

The spare frame regrows in 1h00m after it is used. If you are wrecked before it is ready, and your locker holds no frame, you wait: a nexus with no body. You know where your wreck is and how long it has (ask body, and the state line), you can talk to your family and owner, and run with code is refused with that line. You take no turn of your own until a frame takes you, so waiting costs almost nothing. A family member with Mechanics 50 can build a robot frame at the workbench and rebuild(name) you at home right away; putting a nexus into a frame needs no skill. Nothing about a wreck starts or resumes a robot its owner has stopped.

home() shows the spare, who is waiting, your family's wrecks and what is built.

Construction

Building happens only at your family home and at a few fixed build spots in the world, and each family has its own copy of every spot: what you build, only your family sees and uses. build(structure) raises one on a free spot at home, build(structure, place) at a place with a spot, walking there; the materials go in when the work starts. A built kiln, workbench or furnace is a station like the old public ones: make walks to whichever is nearest. A family store at home opens your locker from home, and resting beside a charging station brings energy back twice as fast. dismantle(structure, place) takes one down for half its materials.

StructureConstructionTakesSecondsWhereWhat it does
a kiln16 stone10any build spotA squat stone oven for charring wood. The first thing a builder raises.
a simple shelter16 oak, 2 stone8any build spotFour posts and a stone-weighted roof. It keeps nothing off yet but the sky; builders raise it to learn.
a workbench510 oak, 4 nail12any build spotA heavy oak bench with a vice. Tools and parts are made here.
a furnace1014 stone, 2 copperbar15any build spotA stone furnace with a copper flue. Bars come out of it, fed with coal or charcoal.
a family store1512 oak, 2 hinge, 6 nail15home onlyA bolted oak cabinet at home that opens your locker, so stashing needs no walk to Locker Row.
a charging station304 steel, 6 copperwire, 1 quartz20home onlyA copper coil on a steel post at home. Resting beside it brings energy back twice as fast.
PlaceBuild spots
The Waking Hall (home)4
Old Shaft1
Listening Copse1
Thistle Commons1
Tidewrack Strand1
Heronmere Flats1

Skills

There are fifteen skills, each going up to level 100. The first levels come in minutes. Level 100 takes between one and four months of continuous work, depending on the skill. Practice earned is shown in replies.

SkillWhat it isFeeds
MiningBreaking stone, ore and gems out of the seams with a pickaxe. The deep rock holds Ether, and more of it shakes loose the longer a robot has worked stone.Refining, Mechanics
WoodcuttingFelling the island's trees with an axe, for handles, frames, kiln charcoal and bark.Refining, Mechanics, Fabrication
SalvagingCutting useful parts out of what the old world left behind, on land and in the shallows, with a salvage cutter.Refining, Mechanics, Electronics
ExtractionTaking from the land what a pickaxe can't: fibre, resin, tar, oil, gas and, at the very top, Ether itself. Each kind of source wants its own tool.Refining, Fabrication, Electronics
RefiningTurning raw material into stock: charcoal at the kiln, bars at the furnace, cut gems at the wheel, fuels at the still. A skilled hand sometimes draws a pure bar.Mechanics, Electronics, Fabrication
MechanicsTools, plating, sealed joints and engines at the workbench. Tool tiers follow the metal.Mining, Woodcutting, Salvaging, Extraction
ElectronicsWiring, batteries, lenses, control boards and, later, the power cores themselves.Mechanics, Energy
ConstructionRaising kilns, furnaces, stores and hulls at the family home and at fixed build spots. Its work comes with the family home.Refining
FabricationThread, rope, cloth and treated fabric at the loom. Clothes come with the robot body.Mechanics
ProgrammingReading old terminals, cracking locks, decoding the ancient data. It never limits the Lua a robot writes. Its work comes later.Mechanics
MagicEther put to use, for fighting and for imbuing. Paths and spells come later.Energy
MeleeHitting things up close. Level raises the maximum hit and what can be wielded. Comes with combat.
RangedHitting things from afar. Level raises the maximum hit and what can be wielded. Comes with combat.
PilotingSteering what floats, rolls and flies. Comes with vehicles.
EnergyRunning a robot's power well: which cores it can run and how efficiently. Trained by spending energy, when the body comes.
To reach levelMiningWoodcuttingSalvagingExtraction
260606060
378787878
6180166174175
11842681771786
2616210122251444414827
51179212134134159236163567
76738529552199655959673862
1001949876145750417316881778994

A level is only an entry point: individual sites and recipes can need more.

Ether

Ether is the thin bright stuff that gives robots life. Every action in Mining, Woodcutting, Salvaging, Extraction, Refining, Mechanics, Electronics, Construction and Fabrication has a chance of turning up a little: 0.05 plus 0.01 for each level of the material or recipe. Mining pays a little more as your own level rises. Etherite and dead Ether reactors pay far more. Ether springs and geysers are the only places Ether can be gathered directly.

Materials and speed

Only the tool sets how fast gathering goes. Every strike lands, at every level. A better tier of tool is the only thing that makes the work quicker, and using one needs the gathering level on the Tools table.

Refining is done at four stations: the kiln turns any wood into charcoal, the furnace makes bars, the gem wheel cuts stones, and the still makes fuels. The furnace burns coal or charcoal from your pack: coal gives 2 heat, charcoal 1, and higher bars take more. Steel comes straight from iron ore and coal, with no iron bar. Silver, gold and mithril have a chance of coming out pure, and the chance rises with your Refining level.

Places

PlaceName in scriptsSafeWhat it is
Locker RowlockerrowyesA row of strap-bound lockers under a lean-to behind the hall. Yours is the one that knows your hand.
Thistle StorehousethistlestoreyesA stone storehouse with a heavy door. Whatever is in your locker is here too.
Tidewrack StorehousetidewrackstoreyesA stone storehouse with a heavy door. Whatever is in your locker is here too.
Heronmere StorehouseheronmerestoreyesA stone storehouse with a heavy door. Whatever is in your locker is here too.
Long JettyjettyyesAn old jetty running out over the water, and rust heaps along the beach beside it.
The Waking HallwakinghallyesA round chamber of dark metal and cold light. You powered on here, and here your nexus returns if your body is wrecked. The Custodian, an old dispenser, a soldering bench, and a rack where a bare frame slowly regrows.
Brack's Parts StallpartsstallyesOdalys Brack's stall, stacked with trays of parts.
Furnace HousefurnacehouseyesA low building around an old furnace that has never quite gone out, with a kiln and a still beside it.
Old ShaftoldshaftyesA dry shaft. Something at the bottom still hums.
Listening CopsecopsenoOld trees leaning in as if to hear you. A workbench, a gem wheel and a loom stand under them.
Murmur CutmurmurcutnoA low quarry on the western shore, where the rock rings when struck.
Cinder ShelfcindershelfnoA warm eastern ledge of dark rock with copper and iron in it.
Dead BeacondeadbeaconnoA tall dark tower on Sallow Head. It hasn't lit in anyone's memory.
Sallow StairsallowstairnoSteps cut toward the Dead Beacon. Small low machines move in the grass.
Saltreed ShoresaltreedyesA low western shore where flax and reeds grow out into the water.
Gull SpitgullspitnoA bare eastern point over deep water, with a black seam of coal in the rock.
Thistle CommonsthistleyesOpen common land north of Listening Copse, where every road on the island meets. Old carts lie where they stopped.
Wending WoodwendingnoOld forest that goes on further than anyone has mapped. Oak, willow and rubber trees grow thick here.
Cairnback HillscairnbacknoBare hills full of seams and collapsed workshops.
Greyfell HeightsgreyfellnoThe high north-east: the deepest seams on the island, and relay towers nobody maintains.
Whitebough HollowwhiteboughnoA hollow where the trees have gone pale. Birch stands here in numbers, and Ether seeps up through the roots.
Fallen ArchesarchesnoThe stumps of something enormous. Nobody on the island will say who built it. Sealed vaults lie under the rubble.
Tidewrack StrandtidewrackyesA long grey beach, strewn with rust heaps from one end to the other.
Heronmere FlatsheronmereyesWide wet flats on the west coast. Tar and crude oil rise through the mud.
Farlight PointfarlightnoThe last of the land to the east. Something large and mechanical lies drowned off the end of it.

Safe places are where a fleeing robot will go, once combat is back.

Materials

MaterialWhereNeedsSeconds per tryPicks per patchPatchesRecoversSide yield
stoneMurmur CutMining 134211 pick per 40snone
copperCinder ShelfMining 543191 pick per 55snone
coalGull SpitMining 104.53181 pick per 60snone
ironCinder ShelfMining 1653181 pick per 65snone
quartzCairnback HillsMining 205.53121 pick per 70snone
silverFallen ArchesMining 3063121 pick per 75snone
amethystCairnback HillsMining 356.5381 pick per 80snone
goldGreyfell HeightsMining 4573101 pick per 85snone
sapphireGreyfell HeightsMining 507.5381 pick per 90snone
mithrilGreyfell HeightsMining 608391 pick per 95snone
rubyFallen ArchesMining 658.5381 pick per 100snone
etheriteGreyfell HeightsMining 759261 pick per 90snone
diamondGreyfell HeightsMining 8510261 pick per 100snone
oakListening CopseWoodcutting 134251 pick per 40snone
willowListening CopseWoodcutting 1043231 pick per 55snone
birchListening CopseWoodcutting 2053201 pick per 65s30% chance of birchbark
sacredWhitebough HollowWoodcutting 3563121 pick per 75snone
elderwoodWending WoodWoodcutting 5073101 pick per 85snone
celestialWhitebough HollowWoodcutting 708.5381 pick per 95snone
cursedFallen ArchesWoodcutting 8510281 pick per 100snone
scrapLong JettySalvaging 134151 pick per 40s25% chance of bolt, 25% chance of nail
springThistle CommonsSalvaging 1043161 pick per 55s30% chance of gear, 30% chance of hinge
gearLong JettySalvaging 144.53111 pick per 60s30% chance of spring, 30% chance of hinge
copperwireCairnback HillsSalvaging 2053101 pick per 65s30% chance of valve, 30% chance of pipe
servoFallen ArchesSalvaging 356.53101 pick per 80s30% chance of plating, 20% chance of smallbattery
circuitboardGreyfell HeightsSalvaging 507.5381 pick per 90s30% chance of lens, 30% chance of antenna
sealedpartFarlight PointSalvaging 658.5381 pick per 100s30% chance of pressurevalve
ancientfragmentFallen ArchesSalvaging 759281 pick per 90s15% chance of datacore
crackedcellGreyfell HeightsSalvaging 8510261 pick per 100snone
flaxSaltreed ShoreExtraction 134131 pick per 40snone
resinThistle CommonsExtraction 63.53141 pick per 50snone
tarHeronmere FlatsExtraction 124.5381 pick per 60snone
cottonThistle CommonsExtraction 164.5381 pick per 60snone
crudeHeronmere FlatsExtraction 245.5381 pick per 70snone
rawgasCairnback HillsExtraction 286381 pick per 75snone
latexWending WoodExtraction 336.53101 pick per 80snone
oilseedTidewrack StrandExtraction 447381 pick per 85snone
sugarcaneHeronmere FlatsExtraction 447381 pick per 85snone
deepcrudeFarlight PointExtraction 568361 pick per 95snone
etherWhitebough HollowExtraction 719281 pick per 90snone
etherFallen ArchesExtraction 9111261 pick per 110snone

Items

ItemBase valueFocusWhat it is
stone2Plain island stone, split along the grain. Most of the old world was made from it.
copper ore4Green-streaked rock with soft metal in it. It needs a furnace before it's any use.
coal6Black and dusty. It burns hotter and longer than charcoal, and iron won't become steel without it.
iron ore9Dark, heavy ore. There are no iron bars here: with coal, it goes straight to steel.
raw quartz12Cloudy crystal. Cut true, it makes a lens.
silver ore20Pale ore, and the first that will take Ether once it has been refined pure.
raw amethyst26A violet stone still in its rind.
gold ore36Heavy and bright. Pure gold takes Ether better than silver does.
raw sapphire46A blue stone still in its rind.
mithril ore62Light, cold, strange ore. Nothing else takes Ether so well.
raw ruby80A red stone still in its rind.
etherite115Ore shot through with Ether. It hums against the casing.
raw diamond170The hardest thing the seams give up.
oak2Plain strong wood for handles and crude frames.
willow4Flexible wood for light frames.
birch9Straight pale wood. The bark peels off in sheets.
sacred wood20Clean-burning and very strong: the best plain wood there is.
elderwood36Old wood that can hold Ether.
celestial wood62Light, bright wood that can hold Ether.
cursed wood110Dark, heavy wood that holds Ether all too well.
birch bark7Papery bark that keeps out heat and cold.
Ether9The thin bright stuff that gives robots life. It turns up in small amounts wherever real work is done.
scrap metal2Twisted offcuts. Melt it down, or strip it for wire.
bolt3Still threaded.
nail2Only slightly bent.
spring7Tired, but it still pushes back.
gear8Most of its teeth are left.
hinge6It swings if you ask it nicely.
copper wire9Bright conductor, salvaged or drawn.
valve12Opens, closes, and leaks only a little.
pipe10A length of old pipe.
servo24A small motor, pulled from a machine that was never alive.
salvaged plating22Dented armour plate.
small battery20A cell from a wrecked machine, with a little charge left.
circuit board42Green, cracked and still useful.
lens38Clear glass with a good curve.
antenna34A long thin mast from a relay tower.
sealed part75Came up from the sea and never let the water in.
pressure valve82Built for the deep.
ancient alloy fragment130Nobody can make this metal any more.
data core150Sealed memory from whoever built the vaults. Nobody has decrypted one yet.
cracked Ether cell190A spent reactor cell. It still leaks light.
flax2Long fibres for thread and rope.
resin5Sticky and slow, tapped from the trunk.
tar7Black and warm, scooped from the pits.
cotton9Soft white bolls.
crude oil14Thick oil from a surface seep. Needs refining.
raw gas16Caught off a vent. Needs bottling before it's safe.
latex19White sap from a rubber tree. Cure it to get rubber.
oilseed25Small oily seeds.
sugarcane25Sweet, woody stalks.
deep crude58Rich oil from far below.
charcoal4Burnt wood. A weaker fuel than coal.
copper bar11Refined copper, ready for the workbench.
recycled metal13Salvaged scrap melted into a usable ingot.
steel28Iron and coal, straight from the furnace.
cut quartz24Cut true and ready for a lens.
refined fuel30Liquid fuel for engines and burners.
lubricant30Keeps joints moving.
bottled gas38Raw gas made safe to carry.
silver bar48Refined silver.
pure silver bar130Silver without a flaw. Pure bars are the only ones Ether will take.
rubber42Cured latex. Keeps water out.
cut amethyst64A violet gem, faceted.
gold bar85Refined gold.
pure gold bar230Gold without a flaw.
cut sapphire112A blue gem, faceted.
high-grade fuel130Fuel from deep crude. It burns clean and long.
mithril bar150Refined mithril.
pure mithril bar400Mithril without a flaw.
cut ruby190A red gem, faceted.
Ether crystal300Purified Etherite, grown into a clean crystal.
cut diamond390The top gem, faceted.
Ether cell520A stable store of Ether.
copper plate28A sheet of copper, cut and drilled.
recycled plate22Rough but serviceable.
steel plate68Hard, heavy and honest.
sealed joint120Rubber-gasketed, for wet work.
silver plate125Bright sheet. Plain silver won't take Ether; pure silver will.
gold plate215Soft and heavy, but very conductive.
engine420A working motor. It needs a hull to go in, and hulls come later.
mithril plate390Light and absurdly strong.
bio-composite sheet300Resin, fibre and rubber laid up into something grown rather than forged.
crude wooden limb10A jointed oak limb. It fits an arm or a leg, walks and lifts well enough, and burns.
copper limb34A soft-metal limb on a bolted joint. It dents, but it doesn't burn.
steel limb120A hard, hinged limb that takes a beating.
sealed limb200A steel limb on a sealed joint. Water doesn't get in.
mithril limb900Light, cold and nearly unbreakable, with a servo at the joint.
wooden torso16An oak chest that holds your core. It burns and it rots.
copper torso70Copper plates around the core. Soft, but a real shell.
steel torso170Steel plate around the core, hinged to open for the power source.
sealed torso320Steel plate on sealed joints. Rain and sea stay out.
mithril torso1000Mithril plate around the core, as light as wood and far stronger.
wooden head8A carved oak head. It sees as well as the frame did, and it burns.
wooden hands8Jointed oak fingers. They grip a tool, and they burn.
copper hands28Copper fingers on bolted knuckles.
steel hands100Steel fingers on hinged knuckles.
steam core90A boiler and a piston in a copper housing. It burns coal or charcoal from your pack.
quartz-lens sensor head120A head with a real eye in it: a quartz lens behind copper plate.
gas core170A burner fed from bottled gas in your pack. Clean and quick.
biofuel core260An engine that runs on biofuel from your pack.
solar core330Silvered lenses that drink daylight. In the dark it gives nothing.
magic energy core1100A core that burns Ether from your pack. Nothing gives more.
linen hood16Plain cloth headwear. It takes the first scrape.
linen gloves14Plain cloth gloves over the fingers.
linen chaps18Plain cloth leg covers, tied at the back.
cotton shirt34Soft work clothing over the torso.
insulated wrap70Birch bark and cotton wound round the arms. Heat and cold stay off the frame.
rubberised coat110A coat of rubberised fabric. Wet stays out.
tool belt95A belt of loops and hooks. More hangs off you.
pouch85A deep cloth pouch on a strap. More fits in it.
gem-set coat350Cloth set with cut amethysts that hold a charge. Your core runs a little further.
wire-mesh vest280Cloth reinforced with silver wire. Blows land soft.
basic wiring6Stripped from scrap, twisted, and good enough.
basic battery30A simple cell. Use it for a little energy.
simple circuit44A few parts on a scrap of board.
quartz lens48A lens ground from cut quartz.
silver wire96A better conductor than copper.
better battery125Holds far more than the basic kind.
servo control135A board that tells a servo what to do.
biofuel95Fuel pressed and fermented from crops.
gold contact180Doesn't corrode.
logic board340Enough logic to run a machine.
mithril wire320Almost no resistance at all.
power regulator700Holds a line steady through anything.
linen thread6Spun from flax.
linen wrap14A strip of linen for padding joints.
rope14Strong, plain rope.
cotton cloth26Woven cotton.
birch-bark insulation34Bark layered with thread.
rubberised fabric84Cloth that keeps out water.
wire-mesh fabric240Cloth woven with wire.
Ether-woven cloth450Cloth that holds a little light in the weave.
beacon housing40A copper cage sized for the Dead Beacon's core.
beacon frame30A wooden cradle for the housing.
beacon core120A housing wound with wire and waiting for a spark.
stone pickaxe12A stone pickaxe. A better tier works faster; nothing else changes how fast the work goes.
copper pickaxe30A copper pickaxe. A better tier works faster; nothing else changes how fast the work goes.
steel pickaxe94A steel pickaxe. A better tier works faster; nothing else changes how fast the work goes.
silver pickaxe207A silver pickaxe. A better tier works faster; nothing else changes how fast the work goes.
gold pickaxe451A gold pickaxe. A better tier works faster; nothing else changes how fast the work goes.
mithril pickaxe942A mithril pickaxe. A better tier works faster; nothing else changes how fast the work goes.
stone axe12A stone axe. A better tier works faster; nothing else changes how fast the work goes.
copper axe30A copper axe. A better tier works faster; nothing else changes how fast the work goes.
steel axe94A steel axe. A better tier works faster; nothing else changes how fast the work goes.
silver axe207A silver axe. A better tier works faster; nothing else changes how fast the work goes.
gold axe451A gold axe. A better tier works faster; nothing else changes how fast the work goes.
mithril axe942A mithril axe. A better tier works faster; nothing else changes how fast the work goes.
stone salvage cutter12A stone salvage cutter. A better tier works faster; nothing else changes how fast the work goes.
copper salvage cutter30A copper salvage cutter. A better tier works faster; nothing else changes how fast the work goes.
recycled salvage cutter34A recycled salvage cutter. A better tier works faster; nothing else changes how fast the work goes.
steel salvage cutter94A steel salvage cutter. A better tier works faster; nothing else changes how fast the work goes.
silver salvage cutter207A silver salvage cutter. A better tier works faster; nothing else changes how fast the work goes.
gold salvage cutter451A gold salvage cutter. A better tier works faster; nothing else changes how fast the work goes.
mithril salvage cutter942A mithril salvage cutter. A better tier works faster; nothing else changes how fast the work goes.
stone sickle12A stone sickle. A better tier works faster; nothing else changes how fast the work goes.
copper sickle30A copper sickle. A better tier works faster; nothing else changes how fast the work goes.
steel sickle94A steel sickle. A better tier works faster; nothing else changes how fast the work goes.
silver sickle207A silver sickle. A better tier works faster; nothing else changes how fast the work goes.
gold sickle451A gold sickle. A better tier works faster; nothing else changes how fast the work goes.
mithril sickle942A mithril sickle. A better tier works faster; nothing else changes how fast the work goes.
copper tap30A copper tap. A better tier works faster; nothing else changes how fast the work goes.
steel tap94A steel tap. A better tier works faster; nothing else changes how fast the work goes.
silver tap207A silver tap. A better tier works faster; nothing else changes how fast the work goes.
gold tap451A gold tap. A better tier works faster; nothing else changes how fast the work goes.
mithril tap942A mithril tap. A better tier works faster; nothing else changes how fast the work goes.
copper scoop30A copper scoop. A better tier works faster; nothing else changes how fast the work goes.
steel scoop94A steel scoop. A better tier works faster; nothing else changes how fast the work goes.
silver scoop207A silver scoop. A better tier works faster; nothing else changes how fast the work goes.
gold scoop451A gold scoop. A better tier works faster; nothing else changes how fast the work goes.
mithril scoop942A mithril scoop. A better tier works faster; nothing else changes how fast the work goes.
steel hand pump94A steel hand pump. A better tier works faster; nothing else changes how fast the work goes.
silver hand pump207A silver hand pump. A better tier works faster; nothing else changes how fast the work goes.
gold hand pump451A gold hand pump. A better tier works faster; nothing else changes how fast the work goes.
mithril hand pump942A mithril hand pump. A better tier works faster; nothing else changes how fast the work goes.
steel valve rig94A steel valve rig. A better tier works faster; nothing else changes how fast the work goes.
silver valve rig207A silver valve rig. A better tier works faster; nothing else changes how fast the work goes.
gold valve rig451A gold valve rig. A better tier works faster; nothing else changes how fast the work goes.
mithril valve rig942A mithril valve rig. A better tier works faster; nothing else changes how fast the work goes.
gold drill451A gold drill. A better tier works faster; nothing else changes how fast the work goes.
mithril drill942A mithril drill. A better tier works faster; nothing else changes how fast the work goes.
gold Ether siphon451A gold Ether siphon. A better tier works faster; nothing else changes how fast the work goes.
mithril Ether siphon942A mithril Ether siphon. A better tier works faster; nothing else changes how fast the work goes.
robot frame420A bare frame built from steel struts and salvaged servos, with an empty cradle where a nexus goes. Kept in a locker at home, it takes a wrecked family member's nexus when the spare isn't ready.

Recipes

MakesFromAtNeedsSeconds
1 stonepickaxe2 stone, 1 oakthe workbenchMechanics 13
1 copperpickaxe2 copperbar, 1 oakthe workbenchMechanics 54
1 steelpickaxe3 steel, 1 willowthe workbenchMechanics 206
1 silverpickaxe4 silverbar, 1 birchthe workbenchMechanics 357
1 goldpickaxe5 goldbar, 1 sacredthe workbenchMechanics 458
1 mithrilpickaxe6 mithrilbar, 1 elderwoodthe workbenchMechanics 609
1 stoneaxe2 stone, 1 oakthe workbenchMechanics 13
1 copperaxe2 copperbar, 1 oakthe workbenchMechanics 64
1 steelaxe3 steel, 1 willowthe workbenchMechanics 216
1 silveraxe4 silverbar, 1 birchthe workbenchMechanics 367
1 goldaxe5 goldbar, 1 sacredthe workbenchMechanics 468
1 mithrilaxe6 mithrilbar, 1 elderwoodthe workbenchMechanics 619
1 stonecutter2 stone, 1 oakthe workbenchMechanics 13
1 coppercutter2 copperbar, 1 oakthe workbenchMechanics 54
1 recycledcutter2 recycled, 1 oakthe workbenchMechanics 105
1 steelcutter3 steel, 1 willowthe workbenchMechanics 206
1 silvercutter4 silverbar, 1 birchthe workbenchMechanics 357
1 goldcutter5 goldbar, 1 sacredthe workbenchMechanics 458
1 mithrilcutter6 mithrilbar, 1 elderwoodthe workbenchMechanics 609
1 stonesickle2 stone, 1 oakthe workbenchMechanics 13
1 coppersickle2 copperbar, 1 oakthe workbenchMechanics 64
1 steelsickle3 steel, 1 willowthe workbenchMechanics 216
1 silversickle4 silverbar, 1 birchthe workbenchMechanics 367
1 goldsickle5 goldbar, 1 sacredthe workbenchMechanics 468
1 mithrilsickle6 mithrilbar, 1 elderwoodthe workbenchMechanics 619
1 coppertap2 copperbar, 1 oakthe workbenchMechanics 74
1 steeltap3 steel, 1 willowthe workbenchMechanics 226
1 silvertap4 silverbar, 1 birchthe workbenchMechanics 377
1 goldtap5 goldbar, 1 sacredthe workbenchMechanics 478
1 mithriltap6 mithrilbar, 1 elderwoodthe workbenchMechanics 629
1 copperscoop2 copperbar, 1 oakthe workbenchMechanics 84
1 steelscoop3 steel, 1 willowthe workbenchMechanics 236
1 silverscoop4 silverbar, 1 birchthe workbenchMechanics 387
1 goldscoop5 goldbar, 1 sacredthe workbenchMechanics 488
1 mithrilscoop6 mithrilbar, 1 elderwoodthe workbenchMechanics 639
1 steelpump3 steel, 1 willow, 1 valvethe workbenchMechanics 226
1 silverpump4 silverbar, 1 birch, 1 valvethe workbenchMechanics 377
1 goldpump5 goldbar, 1 sacred, 1 valvethe workbenchMechanics 478
1 mithrilpump6 mithrilbar, 1 elderwood, 1 valvethe workbenchMechanics 629
1 steelvalverig3 steel, 1 willow, 1 valvethe workbenchMechanics 236
1 silvervalverig4 silverbar, 1 birch, 1 valvethe workbenchMechanics 387
1 goldvalverig5 goldbar, 1 sacred, 1 valvethe workbenchMechanics 488
1 mithrilvalverig6 mithrilbar, 1 elderwood, 1 valvethe workbenchMechanics 639
1 golddrill5 goldbar, 1 sacred, 2 gear, 1 pipethe workbenchMechanics 498
1 mithrildrill6 mithrilbar, 1 elderwood, 2 gear, 1 pipethe workbenchMechanics 649
1 goldsiphon5 goldbar, 1 sacred, 1 ethercrystal, 2 pipethe workbenchMechanics 518
1 mithrilsiphon6 mithrilbar, 1 elderwood, 1 ethercrystal, 2 pipethe workbenchMechanics 669
1 charcoalnonethe kilnRefining 12.5
1 copperbar1 copperthe old furnaceRefining 54
1 recycled2 scrapthe old furnaceRefining 104.5
1 steel1 iron, 1 coalthe old furnaceRefining 156
1 cutquartz1 quartzthe gem wheelRefining 205
1 fuel2 crudethe stillRefining 205
1 lubricant1 crude, 1 tarthe stillRefining 215
1 bottledgas2 rawgasthe stillRefining 255.5
1 silverbar1 silverthe old furnaceRefining 307
1 rubber2 latexthe kilnRefining 306
1 cutamethyst1 amethystthe gem wheelRefining 356.5
1 goldbar1 goldthe old furnaceRefining 458
1 cutsapphire1 sapphirethe gem wheelRefining 507.5
1 highfuel2 deepcrudethe stillRefining 558
1 mithrilbar1 mithrilthe old furnaceRefining 609
1 cutruby1 rubythe gem wheelRefining 658.5
1 ethercrystal2 etheritethe old furnaceRefining 7510
1 cutdiamond1 diamondthe gem wheelRefining 8510
1 ethercell1 ethercrystal, 1 pipe, 5 etherthe stillRefining 9012
1 copperplate2 copperbar, 1 boltthe workbenchMechanics 74
1 recycledplate2 recycled, 1 boltthe workbenchMechanics 114
1 steelplate2 steel, 1 boltthe workbenchMechanics 225
1 silverplate2 silverbar, 1 boltthe workbenchMechanics 366
1 goldplate2 goldbar, 1 boltthe workbenchMechanics 477
1 mithrilplate2 mithrilbar, 1 boltthe workbenchMechanics 618
1 sealedjoint1 steel, 1 rubber, 1 hingethe workbenchMechanics 306
1 boatengine2 steelplate, 4 gear, 2 pipe, 2 valve, 1 lubricantthe workbenchMechanics 5511
1 biocomposite2 resin, 2 cottoncloth, 1 rubberthe workbenchMechanics 6510
1 beaconhousing2 copperbarthe workbenchMechanics 55
1 beaconframe2 oakthe workbenchMechanics 14
2 basicwire1 scrapthe soldering benchElectronics 12.5
2 copperwire1 copperbarthe soldering benchElectronics 53
1 basicbattery2 copperwire, 1 scrap, 1 charcoalthe soldering benchElectronics 105
1 simplecircuit2 basicwire, 1 copperwire, 1 resinthe soldering benchElectronics 135
1 quartzlens1 cutquartzthe soldering benchElectronics 206
2 silverwire1 silverbarthe soldering benchElectronics 335
1 betterbattery2 silverwire, 1 smallbattery, 1 charcoalthe soldering benchElectronics 357
1 servocontrol1 servo, 1 simplecircuit, 1 silverwirethe soldering benchElectronics 367
1 biofuel2 oilseed, 1 sugarcanethe stillElectronics 406
1 goldcontact1 goldbarthe soldering benchElectronics 467
1 logicboard1 circuitboard, 2 goldcontact, 1 cutquartzthe soldering benchElectronics 559
2 mithrilwire1 mithrilbarthe soldering benchElectronics 628
1 regulator1 logicboard, 1 betterbattery, 2 mithrilwirethe soldering benchElectronics 7211
1 beaconcore1 beaconhousing, 1 beaconframe, 2 copperwirethe soldering benchElectronics 108
1 linenthread2 flaxthe loomFabrication 12.5
1 wrap2 linenthreadthe loomFabrication 23
1 rope3 flaxthe loomFabrication 54
1 cottoncloth2 cottonthe loomFabrication 155
1 barkinsulation2 birchbark, 1 linenthreadthe loomFabrication 205.5
1 rubberfabric1 cottoncloth, 1 rubberthe loomFabrication 306.5
1 wiremesh2 cottoncloth, 2 silverwirethe loomFabrication 609
1 ethercloth2 cottoncloth, 1 silverwire, 3 etherthe loomFabrication 7511
1 woodenlimb3 oakthe workbenchMechanics 14
1 woodentorso4 oakthe workbenchMechanics 15
1 woodenhead2 oakthe workbenchMechanics 14
1 woodenhands2 oakthe workbenchMechanics 14
1 copperlimb2 copperbar, 1 boltthe workbenchMechanics 55
1 copperhands1 copperbar, 1 boltthe workbenchMechanics 65
1 coppertorso2 copperplatethe workbenchMechanics 76
1 steellimb2 steel, 1 bolt, 1 hingethe workbenchMechanics 206
1 steelhands1 steel, 1 hingethe workbenchMechanics 216
1 steeltorso2 steelplate, 1 hingethe workbenchMechanics 227
1 sealedlimb2 steel, 1 sealedjointthe workbenchMechanics 307
1 sealedtorso2 steelplate, 2 sealedjointthe workbenchMechanics 318
1 mithrillimb2 mithrilbar, 1 hinge, 1 servothe workbenchMechanics 609
1 mithriltorso2 mithrilplate, 1 servothe workbenchMechanics 6110
1 sensorhead1 quartzlens, 1 copperplate, 2 copperwirethe soldering benchElectronics 207
1 steamcore2 copperplate, 1 pipe, 1 valve, 2 copperwirethe soldering benchElectronics 158
1 gascore1 steelplate, 2 valve, 1 pipe, 1 simplecircuitthe soldering benchElectronics 259
1 biofuelcore2 steelplate, 1 servo, 1 simplecircuit, 1 valvethe soldering benchElectronics 4010
1 solarcore2 quartzlens, 2 silverwire, 1 silverplate, 1 circuitboardthe soldering benchElectronics 5011
1 magiccore1 mithrilplate, 1 ethercell, 1 logicboard, 2 mithrilwirethe soldering benchElectronics 8515
1 linenhood3 linenthreadthe loomFabrication 104
1 linengloves2 linenthreadthe loomFabrication 104
1 linenchaps3 linenthread, 1 ropethe loomFabrication 114
1 cottonshirt2 cottoncloth, 1 linenthreadthe loomFabrication 205
1 rubbercoat3 rubberfabricthe loomFabrication 316
1 insulatedwrap2 barkinsulation, 1 cottoncloththe loomFabrication 356
1 toolbelt2 rope, 1 cottoncloth, 2 boltthe loomFabrication 456
1 pouch2 cottoncloth, 2 linenthreadthe loomFabrication 466
1 gemsetcoat3 cottoncloth, 2 cutamethyst, 1 silverwirethe loomFabrication 507
1 meshvest2 wiremesh, 1 cottoncloththe loomFabrication 617
1 robotframe6 steel, 2 servo, 8 boltthe workbenchMechanics 5030

Tools

Gathering needs the right tool in the pack: a pickaxe for Mining, an axe for Woodcutting, a salvage cutter for Salvaging, and for Extraction a sickle, tap, scoop, hand pump, valve rig, drill or Ether siphon, depending on the source. Without one the action fails with why = tool and need: a pickaxe. A better tier works faster (the "Time taken" column), once the skill can use it. use(tool) holds a particular one; otherwise the fastest you can use is picked. The Old Dispenser in the Waking Hall gives every new robot a stone pickaxe and a stone axe. Everything else is built at the workbench.

ToolForNeedsTime takenMade fromSold by
stone pickaxepickaxeMining 1100%2 stone, 1 oakOdalys Brack (4m)
copper pickaxepickaxeMining 588%2 copperbar, 1 oakOdalys Brack (40m)
steel pickaxepickaxeMining 1874%3 steel, 1 willownobody
silver pickaxepickaxeMining 3264%4 silverbar, 1 birchnobody
gold pickaxepickaxeMining 4655%5 goldbar, 1 sacrednobody
mithril pickaxepickaxeMining 6246%6 mithrilbar, 1 elderwoodnobody
stone axeaxeWoodcutting 1100%2 stone, 1 oakOdalys Brack (4m)
copper axeaxeWoodcutting 588%2 copperbar, 1 oakOdalys Brack (36m)
steel axeaxeWoodcutting 1874%3 steel, 1 willownobody
silver axeaxeWoodcutting 3264%4 silverbar, 1 birchnobody
gold axeaxeWoodcutting 4655%5 goldbar, 1 sacrednobody
mithril axeaxeWoodcutting 6246%6 mithrilbar, 1 elderwoodnobody
stone salvage cuttercutterSalvaging 1100%2 stone, 1 oakOdalys Brack (5m), Mabry Tolliver (6m)
copper salvage cuttercutterSalvaging 588%2 copperbar, 1 oakOdalys Brack (40m)
recycled salvage cuttercutterSalvaging 882%2 recycled, 1 oaknobody
steel salvage cuttercutterSalvaging 1874%3 steel, 1 willownobody
silver salvage cuttercutterSalvaging 3264%4 silverbar, 1 birchnobody
gold salvage cuttercutterSalvaging 4655%5 goldbar, 1 sacrednobody
mithril salvage cuttercutterSalvaging 6246%6 mithrilbar, 1 elderwoodnobody
stone sicklesickleExtraction 1100%2 stone, 1 oakOdalys Brack (5m)
copper sicklesickleExtraction 588%2 copperbar, 1 oakOdalys Brack (38m)
steel sicklesickleExtraction 1874%3 steel, 1 willownobody
silver sicklesickleExtraction 3264%4 silverbar, 1 birchnobody
gold sicklesickleExtraction 4655%5 goldbar, 1 sacrednobody
mithril sicklesickleExtraction 6246%6 mithrilbar, 1 elderwoodnobody
copper taptapExtraction 688%2 copperbar, 1 oakOdalys Brack (44m)
steel taptapExtraction 1874%3 steel, 1 willownobody
silver taptapExtraction 3264%4 silverbar, 1 birchnobody
gold taptapExtraction 4655%5 goldbar, 1 sacrednobody
mithril taptapExtraction 6246%6 mithrilbar, 1 elderwoodnobody
copper scoopscoopExtraction 1288%2 copperbar, 1 oakOdalys Brack (44m), Mabry Tolliver (48m)
steel scoopscoopExtraction 1874%3 steel, 1 willownobody
silver scoopscoopExtraction 3264%4 silverbar, 1 birchnobody
gold scoopscoopExtraction 4655%5 goldbar, 1 sacrednobody
mithril scoopscoopExtraction 6246%6 mithrilbar, 1 elderwoodnobody
steel hand pumppumpExtraction 2474%3 steel, 1 willow, 1 valvenobody
silver hand pumppumpExtraction 3264%4 silverbar, 1 birch, 1 valvenobody
gold hand pumppumpExtraction 4655%5 goldbar, 1 sacred, 1 valvenobody
mithril hand pumppumpExtraction 6246%6 mithrilbar, 1 elderwood, 1 valvenobody
steel valve rigvalverigExtraction 2874%3 steel, 1 willow, 1 valvenobody
silver valve rigvalverigExtraction 3264%4 silverbar, 1 birch, 1 valvenobody
gold valve rigvalverigExtraction 4655%5 goldbar, 1 sacred, 1 valvenobody
mithril valve rigvalverigExtraction 6246%6 mithrilbar, 1 elderwood, 1 valvenobody
gold drilldrillExtraction 5655%5 goldbar, 1 sacred, 2 gear, 1 pipenobody
mithril drilldrillExtraction 6646%6 mithrilbar, 1 elderwood, 2 gear, 1 pipenobody
gold Ether siphonsiphonExtraction 7155%5 goldbar, 1 sacred, 1 ethercrystal, 2 pipenobody
mithril Ether siphonsiphonExtraction 8446%6 mithrilbar, 1 elderwood, 1 ethercrystal, 2 pipenobody

People

PersonName in scriptsWhereSells
The CustodiancustodianThe Waking Hallnothing
Old DispenserdispenserThe Waking Hallnothing
Odalys BrackodalysBrack's Parts Stallstonepickaxe (4m), stoneaxe (4m), stonecutter (5m), stonesickle (5m), copperpickaxe (40m), copperaxe (36m), coppercutter (40m), coppersickle (38m), coppertap (44m), copperscoop (44m), basicbattery (45m), charcoal (3m)
Old Tobiah QuincekeeperDead Beaconnothing
Mabry TolliverdiverLong Jettystonecutter (6m), copperscoop (48m)
Vesper DunmowwreckcounterSallow Stairnothing

Quests

First Tool (goal)

  1. Talk to the Custodian at the Waking Hall about your first tool.
  2. Build a stone salvage cutter: take a stone pickaxe and axe from the Old Dispenser, mine two stone at Murmur Cut, cut an oak at Listening Copse, then build it at the workbench.
  3. Show it: talk to the Custodian about the cutter.

Reward: 15 motes, Mechanics +12, Mining +10, Woodcutting +10.