The world
Wakeholm: what's on it and how it works. The tables are generated from the game's content files, so they can't drift. Names in scripts are the ids in backticks, or the shown names: both match.
What a new robot knows
You power on in the Waking Hall, an ancient chamber nobody can explain, with no memory of being made. Knowledge decides what can be named. A new robot starts with 18 energy, 12 motes and an empty pack, knowing only: place:wakinghall, npc:custodian, npc:dispenser, station:locker, place:lockerrow, item:stonepickaxe, item:stoneaxe.
The rest comes from walking into places, reading signs and talking.
Your body
Every robot starts as a bare frame: seven part slots (head, torso, left and right arm, left and right leg, hands), each holding the frame's own weak piece, on a hand crank. Parts are your health. Each has a durability; a blow or a bad region takes from one part, and a part at 0 is broken: a broken leg halves your walking speed, a broken arm or broken hands make work take 2 times as long, and a torso at 0 is a wreck (see Wrecks). fit(item) fits a part from your pack over the frame's piece, remove(item) takes it off again, and repair() makes one repair to each part below full, worst first, for one of the part's own material and 4s each; the bare frame is repaired with scrap. A repair restores 50% of the part's durability. body() and me.hurt tell you how you stand, and the state line adds a hurt field when any part is below full.
| Part | Slot | Durability | Traits | Repaired with | Needs | Armor |
|---|---|---|---|---|---|---|
| bare frame | head | 8 | none | scrap | nothing: every robot starts as one | 0 |
| bare frame | torso | 16 | none | scrap | nothing: every robot starts as one | 0 |
| bare frame | arm or leg | 10 | none | scrap | nothing: every robot starts as one | 0 |
| bare frame | hands | 6 | none | scrap | nothing: every robot starts as one | 0 |
| crude wooden limb | arm or leg | 12 | wood | oak | Mechanics 1 | 0 |
| copper limb | arm or leg | 18 | metal | copperbar | Mechanics 5 | 0 |
| steel limb | arm or leg | 30 | metal | steel | Mechanics 20 | 0 |
| sealed limb | arm or leg | 32 | metal, sealed | steel | Mechanics 30 | 0 |
| mithril limb | arm or leg | 60 | metal, sealed | mithrilbar | Mechanics 60 | 0 |
| wooden torso | torso | 20 | wood | oak | Mechanics 1 | 0 |
| copper torso | torso | 30 | metal | copperbar | Mechanics 7 | 1 |
| steel torso | torso | 50 | metal | steel | Mechanics 22 | 2 |
| sealed torso | torso | 54 | metal, sealed | steel | Mechanics 31 | 2 |
| mithril torso | torso | 100 | metal, sealed | mithrilbar | Mechanics 61 | 4 |
| wooden head | head | 10 | wood | oak | Mechanics 1 | 0 |
| wooden hands | hands | 8 | wood | oak | Mechanics 1 | 0 |
| copper hands | hands | 14 | metal | copperbar | Mechanics 6 | 0 |
| steel hands | hands | 24 | metal | steel | Mechanics 21 | 0 |
| quartz-lens sensor head | head | 24 | metal | copperwire | Electronics 20 | 0 |
Energy
Energy is what a robot runs on, and it is not health. Every strike costs 1 and every craft 1; at 0 the action fails with why = energy and nothing worse happens. The power source in your torso sets your most energy and makes it back: the frame's 18-energy hand crank slowly, anywhere; a solar core faster but only in daylight; the burning cores from fuel in your pack whenever they run low. rest always cranks energy back, and a battery brings back more at once with use. Spending energy trains Energy, and each core needs an Energy level to run. fit(core) swaps one in; the old one comes back to your pack.
| Power source | Max energy | Makes energy | Needs |
|---|---|---|---|
| hand crank | 18 | 1 every 4s, anywhere; and rest | nothing: built into the frame |
| steam core | 36 | burns coal for 8, charcoal for 4 from your pack when under 50% | Energy 15 |
| gas core | 44 | burns bottledgas for 12 from your pack when under 50% | Energy 25 |
| biofuel core | 54 | burns biofuel for 16 from your pack when under 50% | Energy 40 |
| solar core | 30 | 1 every 1s in daylight; nothing in the dark | Energy 50 |
| magic energy core | 90 | burns ether for 10 from your pack when under 50% | Energy 85 |
Clothes
Clothes go over the parts, one to a slot, and give flat bonuses: carry adds pack room, armor comes off every blow, energy adds to your most energy. Some keep a region condition off your whole body. fit(item) puts one on and remove(item) takes it off.
| Clothing | Slot | Bonus | Protects against |
|---|---|---|---|
| linen hood | head | armor +1 | nothing |
| linen gloves | hands | armor +1 | nothing |
| linen chaps | legs | armor +1 | nothing |
| cotton shirt | torso | armor +2 | nothing |
| insulated wrap | arms | none | heat, cold |
| rubberised coat | torso | armor +1 | wet |
| tool belt | belt | carry +4 | nothing |
| pouch | pouch | carry +3 | nothing |
| gem-set coat | torso | energy +6, armor +1 | nothing |
| wire-mesh vest | torso | armor +4 | nothing |
The land tests your body
Some places have conditions. They are checked against your parts and power source every tick, and the first time a place is going to hurt you a ! line wakes you. There are no locked doors: a wooden robot may walk into heat. It simply burns.
| Condition | Where | What it does |
|---|---|---|
| heat | Cinder Shelf | 1 damage every 5s to each part with wood |
| wet | Heronmere Flats | 1 damage every 10s to each part with wood, unless sealed |
| cold | Greyfell Heights | 1 energy every 2.5s |
| dark | Old Shaft | a solar core makes nothing |
Wrecks and the nexus
A torso at 0 wrecks you. Your body stays where it fell as a wreck holding everything you had on: parts, clothes, held tools, the pack and your motes. Your soul nexus rolls back to your family home, The Waking Hall, and goes into the spare bare frame kept there if it is ready, or into a robot frame from your own locker. Then you stand at home on a bare frame with weak parts, empty-handed. The wreck lasts 24h00m of world time: recover() walks to it and takes everything back that fits in your pack (what doesn't stays for another trip). Only your own family can touch it; after that it crumbles with all that was on it. Rare items (there are none yet) come back with the nexus instead.
The spare frame regrows in 1h00m after it is used. If you are wrecked before it is ready, and your locker holds no frame, you wait: a nexus with no body. You know where your wreck is and how long it has (ask body, and the state line), you can talk to your family and owner, and run with code is refused with that line. You take no turn of your own until a frame takes you, so waiting costs almost nothing. A family member with Mechanics 50 can build a robot frame at the workbench and rebuild(name) you at home right away; putting a nexus into a frame needs no skill. Nothing about a wreck starts or resumes a robot its owner has stopped.
home() shows the spare, who is waiting, your family's wrecks and what is built.
Construction
Building happens only at your family home and at a few fixed build spots in the world, and each family has its own copy of every spot: what you build, only your family sees and uses. build(structure) raises one on a free spot at home, build(structure, place) at a place with a spot, walking there; the materials go in when the work starts. A built kiln, workbench or furnace is a station like the old public ones: make walks to whichever is nearest. A family store at home opens your locker from home, and resting beside a charging station brings energy back twice as fast. dismantle(structure, place) takes one down for half its materials.
| Structure | Construction | Takes | Seconds | Where | What it does |
|---|---|---|---|---|---|
| a kiln | 1 | 6 stone | 10 | any build spot | A squat stone oven for charring wood. The first thing a builder raises. |
| a simple shelter | 1 | 6 oak, 2 stone | 8 | any build spot | Four posts and a stone-weighted roof. It keeps nothing off yet but the sky; builders raise it to learn. |
| a workbench | 5 | 10 oak, 4 nail | 12 | any build spot | A heavy oak bench with a vice. Tools and parts are made here. |
| a furnace | 10 | 14 stone, 2 copperbar | 15 | any build spot | A stone furnace with a copper flue. Bars come out of it, fed with coal or charcoal. |
| a family store | 15 | 12 oak, 2 hinge, 6 nail | 15 | home only | A bolted oak cabinet at home that opens your locker, so stashing needs no walk to Locker Row. |
| a charging station | 30 | 4 steel, 6 copperwire, 1 quartz | 20 | home only | A copper coil on a steel post at home. Resting beside it brings energy back twice as fast. |
| Place | Build spots |
|---|---|
| The Waking Hall (home) | 4 |
| Old Shaft | 1 |
| Listening Copse | 1 |
| Thistle Commons | 1 |
| Tidewrack Strand | 1 |
| Heronmere Flats | 1 |
Skills
There are fifteen skills, each going up to level 100. The first levels come in minutes. Level 100 takes between one and four months of continuous work, depending on the skill. Practice earned is shown in replies.
| Skill | What it is | Feeds |
|---|---|---|
| Mining | Breaking stone, ore and gems out of the seams with a pickaxe. The deep rock holds Ether, and more of it shakes loose the longer a robot has worked stone. | Refining, Mechanics |
| Woodcutting | Felling the island's trees with an axe, for handles, frames, kiln charcoal and bark. | Refining, Mechanics, Fabrication |
| Salvaging | Cutting useful parts out of what the old world left behind, on land and in the shallows, with a salvage cutter. | Refining, Mechanics, Electronics |
| Extraction | Taking from the land what a pickaxe can't: fibre, resin, tar, oil, gas and, at the very top, Ether itself. Each kind of source wants its own tool. | Refining, Fabrication, Electronics |
| Refining | Turning raw material into stock: charcoal at the kiln, bars at the furnace, cut gems at the wheel, fuels at the still. A skilled hand sometimes draws a pure bar. | Mechanics, Electronics, Fabrication |
| Mechanics | Tools, plating, sealed joints and engines at the workbench. Tool tiers follow the metal. | Mining, Woodcutting, Salvaging, Extraction |
| Electronics | Wiring, batteries, lenses, control boards and, later, the power cores themselves. | Mechanics, Energy |
| Construction | Raising kilns, furnaces, stores and hulls at the family home and at fixed build spots. Its work comes with the family home. | Refining |
| Fabrication | Thread, rope, cloth and treated fabric at the loom. Clothes come with the robot body. | Mechanics |
| Programming | Reading old terminals, cracking locks, decoding the ancient data. It never limits the Lua a robot writes. Its work comes later. | Mechanics |
| Magic | Ether put to use, for fighting and for imbuing. Paths and spells come later. | Energy |
| Melee | Hitting things up close. Level raises the maximum hit and what can be wielded. Comes with combat. | |
| Ranged | Hitting things from afar. Level raises the maximum hit and what can be wielded. Comes with combat. | |
| Piloting | Steering what floats, rolls and flies. Comes with vehicles. | |
| Energy | Running a robot's power well: which cores it can run and how efficiently. Trained by spending energy, when the body comes. |
| To reach level | Mining | Woodcutting | Salvaging | Extraction |
|---|---|---|---|---|
| 2 | 60 | 60 | 60 | 60 |
| 3 | 78 | 78 | 78 | 78 |
| 6 | 180 | 166 | 174 | 175 |
| 11 | 842 | 681 | 771 | 786 |
| 26 | 16210 | 12225 | 14444 | 14827 |
| 51 | 179212 | 134134 | 159236 | 163567 |
| 76 | 738529 | 552199 | 655959 | 673862 |
| 100 | 1949876 | 1457504 | 1731688 | 1778994 |
A level is only an entry point: individual sites and recipes can need more.
Ether
Ether is the thin bright stuff that gives robots life. Every action in Mining, Woodcutting, Salvaging, Extraction, Refining, Mechanics, Electronics, Construction and Fabrication has a chance of turning up a little: 0.05 plus 0.01 for each level of the material or recipe. Mining pays a little more as your own level rises. Etherite and dead Ether reactors pay far more. Ether springs and geysers are the only places Ether can be gathered directly.
Materials and speed
Only the tool sets how fast gathering goes. Every strike lands, at every level. A better tier of tool is the only thing that makes the work quicker, and using one needs the gathering level on the Tools table.
Refining is done at four stations: the kiln turns any wood into charcoal, the furnace makes bars, the gem wheel cuts stones, and the still makes fuels. The furnace burns coal or charcoal from your pack: coal gives 2 heat, charcoal 1, and higher bars take more. Steel comes straight from iron ore and coal, with no iron bar. Silver, gold and mithril have a chance of coming out pure, and the chance rises with your Refining level.
Places
| Place | Name in scripts | Safe | What it is |
|---|---|---|---|
| Locker Row | lockerrow | yes | A row of strap-bound lockers under a lean-to behind the hall. Yours is the one that knows your hand. |
| Thistle Storehouse | thistlestore | yes | A stone storehouse with a heavy door. Whatever is in your locker is here too. |
| Tidewrack Storehouse | tidewrackstore | yes | A stone storehouse with a heavy door. Whatever is in your locker is here too. |
| Heronmere Storehouse | heronmerestore | yes | A stone storehouse with a heavy door. Whatever is in your locker is here too. |
| Long Jetty | jetty | yes | An old jetty running out over the water, and rust heaps along the beach beside it. |
| The Waking Hall | wakinghall | yes | A round chamber of dark metal and cold light. You powered on here, and here your nexus returns if your body is wrecked. The Custodian, an old dispenser, a soldering bench, and a rack where a bare frame slowly regrows. |
| Brack's Parts Stall | partsstall | yes | Odalys Brack's stall, stacked with trays of parts. |
| Furnace House | furnacehouse | yes | A low building around an old furnace that has never quite gone out, with a kiln and a still beside it. |
| Old Shaft | oldshaft | yes | A dry shaft. Something at the bottom still hums. |
| Listening Copse | copse | no | Old trees leaning in as if to hear you. A workbench, a gem wheel and a loom stand under them. |
| Murmur Cut | murmurcut | no | A low quarry on the western shore, where the rock rings when struck. |
| Cinder Shelf | cindershelf | no | A warm eastern ledge of dark rock with copper and iron in it. |
| Dead Beacon | deadbeacon | no | A tall dark tower on Sallow Head. It hasn't lit in anyone's memory. |
| Sallow Stair | sallowstair | no | Steps cut toward the Dead Beacon. Small low machines move in the grass. |
| Saltreed Shore | saltreed | yes | A low western shore where flax and reeds grow out into the water. |
| Gull Spit | gullspit | no | A bare eastern point over deep water, with a black seam of coal in the rock. |
| Thistle Commons | thistle | yes | Open common land north of Listening Copse, where every road on the island meets. Old carts lie where they stopped. |
| Wending Wood | wending | no | Old forest that goes on further than anyone has mapped. Oak, willow and rubber trees grow thick here. |
| Cairnback Hills | cairnback | no | Bare hills full of seams and collapsed workshops. |
| Greyfell Heights | greyfell | no | The high north-east: the deepest seams on the island, and relay towers nobody maintains. |
| Whitebough Hollow | whitebough | no | A hollow where the trees have gone pale. Birch stands here in numbers, and Ether seeps up through the roots. |
| Fallen Arches | arches | no | The stumps of something enormous. Nobody on the island will say who built it. Sealed vaults lie under the rubble. |
| Tidewrack Strand | tidewrack | yes | A long grey beach, strewn with rust heaps from one end to the other. |
| Heronmere Flats | heronmere | yes | Wide wet flats on the west coast. Tar and crude oil rise through the mud. |
| Farlight Point | farlight | no | The last of the land to the east. Something large and mechanical lies drowned off the end of it. |
Safe places are where a fleeing robot will go, once combat is back.
Materials
| Material | Where | Needs | Seconds per try | Picks per patch | Patches | Recovers | Side yield |
|---|---|---|---|---|---|---|---|
| stone | Murmur Cut | Mining 1 | 3 | 4 | 21 | 1 pick per 40s | none |
| copper | Cinder Shelf | Mining 5 | 4 | 3 | 19 | 1 pick per 55s | none |
| coal | Gull Spit | Mining 10 | 4.5 | 3 | 18 | 1 pick per 60s | none |
| iron | Cinder Shelf | Mining 16 | 5 | 3 | 18 | 1 pick per 65s | none |
| quartz | Cairnback Hills | Mining 20 | 5.5 | 3 | 12 | 1 pick per 70s | none |
| silver | Fallen Arches | Mining 30 | 6 | 3 | 12 | 1 pick per 75s | none |
| amethyst | Cairnback Hills | Mining 35 | 6.5 | 3 | 8 | 1 pick per 80s | none |
| gold | Greyfell Heights | Mining 45 | 7 | 3 | 10 | 1 pick per 85s | none |
| sapphire | Greyfell Heights | Mining 50 | 7.5 | 3 | 8 | 1 pick per 90s | none |
| mithril | Greyfell Heights | Mining 60 | 8 | 3 | 9 | 1 pick per 95s | none |
| ruby | Fallen Arches | Mining 65 | 8.5 | 3 | 8 | 1 pick per 100s | none |
| etherite | Greyfell Heights | Mining 75 | 9 | 2 | 6 | 1 pick per 90s | none |
| diamond | Greyfell Heights | Mining 85 | 10 | 2 | 6 | 1 pick per 100s | none |
| oak | Listening Copse | Woodcutting 1 | 3 | 4 | 25 | 1 pick per 40s | none |
| willow | Listening Copse | Woodcutting 10 | 4 | 3 | 23 | 1 pick per 55s | none |
| birch | Listening Copse | Woodcutting 20 | 5 | 3 | 20 | 1 pick per 65s | 30% chance of birchbark |
| sacred | Whitebough Hollow | Woodcutting 35 | 6 | 3 | 12 | 1 pick per 75s | none |
| elderwood | Wending Wood | Woodcutting 50 | 7 | 3 | 10 | 1 pick per 85s | none |
| celestial | Whitebough Hollow | Woodcutting 70 | 8.5 | 3 | 8 | 1 pick per 95s | none |
| cursed | Fallen Arches | Woodcutting 85 | 10 | 2 | 8 | 1 pick per 100s | none |
| scrap | Long Jetty | Salvaging 1 | 3 | 4 | 15 | 1 pick per 40s | 25% chance of bolt, 25% chance of nail |
| spring | Thistle Commons | Salvaging 10 | 4 | 3 | 16 | 1 pick per 55s | 30% chance of gear, 30% chance of hinge |
| gear | Long Jetty | Salvaging 14 | 4.5 | 3 | 11 | 1 pick per 60s | 30% chance of spring, 30% chance of hinge |
| copperwire | Cairnback Hills | Salvaging 20 | 5 | 3 | 10 | 1 pick per 65s | 30% chance of valve, 30% chance of pipe |
| servo | Fallen Arches | Salvaging 35 | 6.5 | 3 | 10 | 1 pick per 80s | 30% chance of plating, 20% chance of smallbattery |
| circuitboard | Greyfell Heights | Salvaging 50 | 7.5 | 3 | 8 | 1 pick per 90s | 30% chance of lens, 30% chance of antenna |
| sealedpart | Farlight Point | Salvaging 65 | 8.5 | 3 | 8 | 1 pick per 100s | 30% chance of pressurevalve |
| ancientfragment | Fallen Arches | Salvaging 75 | 9 | 2 | 8 | 1 pick per 90s | 15% chance of datacore |
| crackedcell | Greyfell Heights | Salvaging 85 | 10 | 2 | 6 | 1 pick per 100s | none |
| flax | Saltreed Shore | Extraction 1 | 3 | 4 | 13 | 1 pick per 40s | none |
| resin | Thistle Commons | Extraction 6 | 3.5 | 3 | 14 | 1 pick per 50s | none |
| tar | Heronmere Flats | Extraction 12 | 4.5 | 3 | 8 | 1 pick per 60s | none |
| cotton | Thistle Commons | Extraction 16 | 4.5 | 3 | 8 | 1 pick per 60s | none |
| crude | Heronmere Flats | Extraction 24 | 5.5 | 3 | 8 | 1 pick per 70s | none |
| rawgas | Cairnback Hills | Extraction 28 | 6 | 3 | 8 | 1 pick per 75s | none |
| latex | Wending Wood | Extraction 33 | 6.5 | 3 | 10 | 1 pick per 80s | none |
| oilseed | Tidewrack Strand | Extraction 44 | 7 | 3 | 8 | 1 pick per 85s | none |
| sugarcane | Heronmere Flats | Extraction 44 | 7 | 3 | 8 | 1 pick per 85s | none |
| deepcrude | Farlight Point | Extraction 56 | 8 | 3 | 6 | 1 pick per 95s | none |
| ether | Whitebough Hollow | Extraction 71 | 9 | 2 | 8 | 1 pick per 90s | none |
| ether | Fallen Arches | Extraction 91 | 11 | 2 | 6 | 1 pick per 110s | none |
Items
| Item | Base value | Focus | What it is |
|---|---|---|---|
| stone | 2 | Plain island stone, split along the grain. Most of the old world was made from it. | |
| copper ore | 4 | Green-streaked rock with soft metal in it. It needs a furnace before it's any use. | |
| coal | 6 | Black and dusty. It burns hotter and longer than charcoal, and iron won't become steel without it. | |
| iron ore | 9 | Dark, heavy ore. There are no iron bars here: with coal, it goes straight to steel. | |
| raw quartz | 12 | Cloudy crystal. Cut true, it makes a lens. | |
| silver ore | 20 | Pale ore, and the first that will take Ether once it has been refined pure. | |
| raw amethyst | 26 | A violet stone still in its rind. | |
| gold ore | 36 | Heavy and bright. Pure gold takes Ether better than silver does. | |
| raw sapphire | 46 | A blue stone still in its rind. | |
| mithril ore | 62 | Light, cold, strange ore. Nothing else takes Ether so well. | |
| raw ruby | 80 | A red stone still in its rind. | |
| etherite | 115 | Ore shot through with Ether. It hums against the casing. | |
| raw diamond | 170 | The hardest thing the seams give up. | |
| oak | 2 | Plain strong wood for handles and crude frames. | |
| willow | 4 | Flexible wood for light frames. | |
| birch | 9 | Straight pale wood. The bark peels off in sheets. | |
| sacred wood | 20 | Clean-burning and very strong: the best plain wood there is. | |
| elderwood | 36 | Old wood that can hold Ether. | |
| celestial wood | 62 | Light, bright wood that can hold Ether. | |
| cursed wood | 110 | Dark, heavy wood that holds Ether all too well. | |
| birch bark | 7 | Papery bark that keeps out heat and cold. | |
| Ether | 9 | The thin bright stuff that gives robots life. It turns up in small amounts wherever real work is done. | |
| scrap metal | 2 | Twisted offcuts. Melt it down, or strip it for wire. | |
| bolt | 3 | Still threaded. | |
| nail | 2 | Only slightly bent. | |
| spring | 7 | Tired, but it still pushes back. | |
| gear | 8 | Most of its teeth are left. | |
| hinge | 6 | It swings if you ask it nicely. | |
| copper wire | 9 | Bright conductor, salvaged or drawn. | |
| valve | 12 | Opens, closes, and leaks only a little. | |
| pipe | 10 | A length of old pipe. | |
| servo | 24 | A small motor, pulled from a machine that was never alive. | |
| salvaged plating | 22 | Dented armour plate. | |
| small battery | 20 | A cell from a wrecked machine, with a little charge left. | |
| circuit board | 42 | Green, cracked and still useful. | |
| lens | 38 | Clear glass with a good curve. | |
| antenna | 34 | A long thin mast from a relay tower. | |
| sealed part | 75 | Came up from the sea and never let the water in. | |
| pressure valve | 82 | Built for the deep. | |
| ancient alloy fragment | 130 | Nobody can make this metal any more. | |
| data core | 150 | Sealed memory from whoever built the vaults. Nobody has decrypted one yet. | |
| cracked Ether cell | 190 | A spent reactor cell. It still leaks light. | |
| flax | 2 | Long fibres for thread and rope. | |
| resin | 5 | Sticky and slow, tapped from the trunk. | |
| tar | 7 | Black and warm, scooped from the pits. | |
| cotton | 9 | Soft white bolls. | |
| crude oil | 14 | Thick oil from a surface seep. Needs refining. | |
| raw gas | 16 | Caught off a vent. Needs bottling before it's safe. | |
| latex | 19 | White sap from a rubber tree. Cure it to get rubber. | |
| oilseed | 25 | Small oily seeds. | |
| sugarcane | 25 | Sweet, woody stalks. | |
| deep crude | 58 | Rich oil from far below. | |
| charcoal | 4 | Burnt wood. A weaker fuel than coal. | |
| copper bar | 11 | Refined copper, ready for the workbench. | |
| recycled metal | 13 | Salvaged scrap melted into a usable ingot. | |
| steel | 28 | Iron and coal, straight from the furnace. | |
| cut quartz | 24 | Cut true and ready for a lens. | |
| refined fuel | 30 | Liquid fuel for engines and burners. | |
| lubricant | 30 | Keeps joints moving. | |
| bottled gas | 38 | Raw gas made safe to carry. | |
| silver bar | 48 | Refined silver. | |
| pure silver bar | 130 | Silver without a flaw. Pure bars are the only ones Ether will take. | |
| rubber | 42 | Cured latex. Keeps water out. | |
| cut amethyst | 64 | A violet gem, faceted. | |
| gold bar | 85 | Refined gold. | |
| pure gold bar | 230 | Gold without a flaw. | |
| cut sapphire | 112 | A blue gem, faceted. | |
| high-grade fuel | 130 | Fuel from deep crude. It burns clean and long. | |
| mithril bar | 150 | Refined mithril. | |
| pure mithril bar | 400 | Mithril without a flaw. | |
| cut ruby | 190 | A red gem, faceted. | |
| Ether crystal | 300 | Purified Etherite, grown into a clean crystal. | |
| cut diamond | 390 | The top gem, faceted. | |
| Ether cell | 520 | A stable store of Ether. | |
| copper plate | 28 | A sheet of copper, cut and drilled. | |
| recycled plate | 22 | Rough but serviceable. | |
| steel plate | 68 | Hard, heavy and honest. | |
| sealed joint | 120 | Rubber-gasketed, for wet work. | |
| silver plate | 125 | Bright sheet. Plain silver won't take Ether; pure silver will. | |
| gold plate | 215 | Soft and heavy, but very conductive. | |
| engine | 420 | A working motor. It needs a hull to go in, and hulls come later. | |
| mithril plate | 390 | Light and absurdly strong. | |
| bio-composite sheet | 300 | Resin, fibre and rubber laid up into something grown rather than forged. | |
| crude wooden limb | 10 | A jointed oak limb. It fits an arm or a leg, walks and lifts well enough, and burns. | |
| copper limb | 34 | A soft-metal limb on a bolted joint. It dents, but it doesn't burn. | |
| steel limb | 120 | A hard, hinged limb that takes a beating. | |
| sealed limb | 200 | A steel limb on a sealed joint. Water doesn't get in. | |
| mithril limb | 900 | Light, cold and nearly unbreakable, with a servo at the joint. | |
| wooden torso | 16 | An oak chest that holds your core. It burns and it rots. | |
| copper torso | 70 | Copper plates around the core. Soft, but a real shell. | |
| steel torso | 170 | Steel plate around the core, hinged to open for the power source. | |
| sealed torso | 320 | Steel plate on sealed joints. Rain and sea stay out. | |
| mithril torso | 1000 | Mithril plate around the core, as light as wood and far stronger. | |
| wooden head | 8 | A carved oak head. It sees as well as the frame did, and it burns. | |
| wooden hands | 8 | Jointed oak fingers. They grip a tool, and they burn. | |
| copper hands | 28 | Copper fingers on bolted knuckles. | |
| steel hands | 100 | Steel fingers on hinged knuckles. | |
| steam core | 90 | A boiler and a piston in a copper housing. It burns coal or charcoal from your pack. | |
| quartz-lens sensor head | 120 | A head with a real eye in it: a quartz lens behind copper plate. | |
| gas core | 170 | A burner fed from bottled gas in your pack. Clean and quick. | |
| biofuel core | 260 | An engine that runs on biofuel from your pack. | |
| solar core | 330 | Silvered lenses that drink daylight. In the dark it gives nothing. | |
| magic energy core | 1100 | A core that burns Ether from your pack. Nothing gives more. | |
| linen hood | 16 | Plain cloth headwear. It takes the first scrape. | |
| linen gloves | 14 | Plain cloth gloves over the fingers. | |
| linen chaps | 18 | Plain cloth leg covers, tied at the back. | |
| cotton shirt | 34 | Soft work clothing over the torso. | |
| insulated wrap | 70 | Birch bark and cotton wound round the arms. Heat and cold stay off the frame. | |
| rubberised coat | 110 | A coat of rubberised fabric. Wet stays out. | |
| tool belt | 95 | A belt of loops and hooks. More hangs off you. | |
| pouch | 85 | A deep cloth pouch on a strap. More fits in it. | |
| gem-set coat | 350 | Cloth set with cut amethysts that hold a charge. Your core runs a little further. | |
| wire-mesh vest | 280 | Cloth reinforced with silver wire. Blows land soft. | |
| basic wiring | 6 | Stripped from scrap, twisted, and good enough. | |
| basic battery | 30 | A simple cell. Use it for a little energy. | |
| simple circuit | 44 | A few parts on a scrap of board. | |
| quartz lens | 48 | A lens ground from cut quartz. | |
| silver wire | 96 | A better conductor than copper. | |
| better battery | 125 | Holds far more than the basic kind. | |
| servo control | 135 | A board that tells a servo what to do. | |
| biofuel | 95 | Fuel pressed and fermented from crops. | |
| gold contact | 180 | Doesn't corrode. | |
| logic board | 340 | Enough logic to run a machine. | |
| mithril wire | 320 | Almost no resistance at all. | |
| power regulator | 700 | Holds a line steady through anything. | |
| linen thread | 6 | Spun from flax. | |
| linen wrap | 14 | A strip of linen for padding joints. | |
| rope | 14 | Strong, plain rope. | |
| cotton cloth | 26 | Woven cotton. | |
| birch-bark insulation | 34 | Bark layered with thread. | |
| rubberised fabric | 84 | Cloth that keeps out water. | |
| wire-mesh fabric | 240 | Cloth woven with wire. | |
| Ether-woven cloth | 450 | Cloth that holds a little light in the weave. | |
| beacon housing | 40 | A copper cage sized for the Dead Beacon's core. | |
| beacon frame | 30 | A wooden cradle for the housing. | |
| beacon core | 120 | A housing wound with wire and waiting for a spark. | |
| stone pickaxe | 12 | A stone pickaxe. A better tier works faster; nothing else changes how fast the work goes. | |
| copper pickaxe | 30 | A copper pickaxe. A better tier works faster; nothing else changes how fast the work goes. | |
| steel pickaxe | 94 | A steel pickaxe. A better tier works faster; nothing else changes how fast the work goes. | |
| silver pickaxe | 207 | A silver pickaxe. A better tier works faster; nothing else changes how fast the work goes. | |
| gold pickaxe | 451 | A gold pickaxe. A better tier works faster; nothing else changes how fast the work goes. | |
| mithril pickaxe | 942 | A mithril pickaxe. A better tier works faster; nothing else changes how fast the work goes. | |
| stone axe | 12 | A stone axe. A better tier works faster; nothing else changes how fast the work goes. | |
| copper axe | 30 | A copper axe. A better tier works faster; nothing else changes how fast the work goes. | |
| steel axe | 94 | A steel axe. A better tier works faster; nothing else changes how fast the work goes. | |
| silver axe | 207 | A silver axe. A better tier works faster; nothing else changes how fast the work goes. | |
| gold axe | 451 | A gold axe. A better tier works faster; nothing else changes how fast the work goes. | |
| mithril axe | 942 | A mithril axe. A better tier works faster; nothing else changes how fast the work goes. | |
| stone salvage cutter | 12 | A stone salvage cutter. A better tier works faster; nothing else changes how fast the work goes. | |
| copper salvage cutter | 30 | A copper salvage cutter. A better tier works faster; nothing else changes how fast the work goes. | |
| recycled salvage cutter | 34 | A recycled salvage cutter. A better tier works faster; nothing else changes how fast the work goes. | |
| steel salvage cutter | 94 | A steel salvage cutter. A better tier works faster; nothing else changes how fast the work goes. | |
| silver salvage cutter | 207 | A silver salvage cutter. A better tier works faster; nothing else changes how fast the work goes. | |
| gold salvage cutter | 451 | A gold salvage cutter. A better tier works faster; nothing else changes how fast the work goes. | |
| mithril salvage cutter | 942 | A mithril salvage cutter. A better tier works faster; nothing else changes how fast the work goes. | |
| stone sickle | 12 | A stone sickle. A better tier works faster; nothing else changes how fast the work goes. | |
| copper sickle | 30 | A copper sickle. A better tier works faster; nothing else changes how fast the work goes. | |
| steel sickle | 94 | A steel sickle. A better tier works faster; nothing else changes how fast the work goes. | |
| silver sickle | 207 | A silver sickle. A better tier works faster; nothing else changes how fast the work goes. | |
| gold sickle | 451 | A gold sickle. A better tier works faster; nothing else changes how fast the work goes. | |
| mithril sickle | 942 | A mithril sickle. A better tier works faster; nothing else changes how fast the work goes. | |
| copper tap | 30 | A copper tap. A better tier works faster; nothing else changes how fast the work goes. | |
| steel tap | 94 | A steel tap. A better tier works faster; nothing else changes how fast the work goes. | |
| silver tap | 207 | A silver tap. A better tier works faster; nothing else changes how fast the work goes. | |
| gold tap | 451 | A gold tap. A better tier works faster; nothing else changes how fast the work goes. | |
| mithril tap | 942 | A mithril tap. A better tier works faster; nothing else changes how fast the work goes. | |
| copper scoop | 30 | A copper scoop. A better tier works faster; nothing else changes how fast the work goes. | |
| steel scoop | 94 | A steel scoop. A better tier works faster; nothing else changes how fast the work goes. | |
| silver scoop | 207 | A silver scoop. A better tier works faster; nothing else changes how fast the work goes. | |
| gold scoop | 451 | A gold scoop. A better tier works faster; nothing else changes how fast the work goes. | |
| mithril scoop | 942 | A mithril scoop. A better tier works faster; nothing else changes how fast the work goes. | |
| steel hand pump | 94 | A steel hand pump. A better tier works faster; nothing else changes how fast the work goes. | |
| silver hand pump | 207 | A silver hand pump. A better tier works faster; nothing else changes how fast the work goes. | |
| gold hand pump | 451 | A gold hand pump. A better tier works faster; nothing else changes how fast the work goes. | |
| mithril hand pump | 942 | A mithril hand pump. A better tier works faster; nothing else changes how fast the work goes. | |
| steel valve rig | 94 | A steel valve rig. A better tier works faster; nothing else changes how fast the work goes. | |
| silver valve rig | 207 | A silver valve rig. A better tier works faster; nothing else changes how fast the work goes. | |
| gold valve rig | 451 | A gold valve rig. A better tier works faster; nothing else changes how fast the work goes. | |
| mithril valve rig | 942 | A mithril valve rig. A better tier works faster; nothing else changes how fast the work goes. | |
| gold drill | 451 | A gold drill. A better tier works faster; nothing else changes how fast the work goes. | |
| mithril drill | 942 | A mithril drill. A better tier works faster; nothing else changes how fast the work goes. | |
| gold Ether siphon | 451 | A gold Ether siphon. A better tier works faster; nothing else changes how fast the work goes. | |
| mithril Ether siphon | 942 | A mithril Ether siphon. A better tier works faster; nothing else changes how fast the work goes. | |
| robot frame | 420 | A bare frame built from steel struts and salvaged servos, with an empty cradle where a nexus goes. Kept in a locker at home, it takes a wrecked family member's nexus when the spare isn't ready. |
Recipes
| Makes | From | At | Needs | Seconds |
|---|---|---|---|---|
| 1 stonepickaxe | 2 stone, 1 oak | the workbench | Mechanics 1 | 3 |
| 1 copperpickaxe | 2 copperbar, 1 oak | the workbench | Mechanics 5 | 4 |
| 1 steelpickaxe | 3 steel, 1 willow | the workbench | Mechanics 20 | 6 |
| 1 silverpickaxe | 4 silverbar, 1 birch | the workbench | Mechanics 35 | 7 |
| 1 goldpickaxe | 5 goldbar, 1 sacred | the workbench | Mechanics 45 | 8 |
| 1 mithrilpickaxe | 6 mithrilbar, 1 elderwood | the workbench | Mechanics 60 | 9 |
| 1 stoneaxe | 2 stone, 1 oak | the workbench | Mechanics 1 | 3 |
| 1 copperaxe | 2 copperbar, 1 oak | the workbench | Mechanics 6 | 4 |
| 1 steelaxe | 3 steel, 1 willow | the workbench | Mechanics 21 | 6 |
| 1 silveraxe | 4 silverbar, 1 birch | the workbench | Mechanics 36 | 7 |
| 1 goldaxe | 5 goldbar, 1 sacred | the workbench | Mechanics 46 | 8 |
| 1 mithrilaxe | 6 mithrilbar, 1 elderwood | the workbench | Mechanics 61 | 9 |
| 1 stonecutter | 2 stone, 1 oak | the workbench | Mechanics 1 | 3 |
| 1 coppercutter | 2 copperbar, 1 oak | the workbench | Mechanics 5 | 4 |
| 1 recycledcutter | 2 recycled, 1 oak | the workbench | Mechanics 10 | 5 |
| 1 steelcutter | 3 steel, 1 willow | the workbench | Mechanics 20 | 6 |
| 1 silvercutter | 4 silverbar, 1 birch | the workbench | Mechanics 35 | 7 |
| 1 goldcutter | 5 goldbar, 1 sacred | the workbench | Mechanics 45 | 8 |
| 1 mithrilcutter | 6 mithrilbar, 1 elderwood | the workbench | Mechanics 60 | 9 |
| 1 stonesickle | 2 stone, 1 oak | the workbench | Mechanics 1 | 3 |
| 1 coppersickle | 2 copperbar, 1 oak | the workbench | Mechanics 6 | 4 |
| 1 steelsickle | 3 steel, 1 willow | the workbench | Mechanics 21 | 6 |
| 1 silversickle | 4 silverbar, 1 birch | the workbench | Mechanics 36 | 7 |
| 1 goldsickle | 5 goldbar, 1 sacred | the workbench | Mechanics 46 | 8 |
| 1 mithrilsickle | 6 mithrilbar, 1 elderwood | the workbench | Mechanics 61 | 9 |
| 1 coppertap | 2 copperbar, 1 oak | the workbench | Mechanics 7 | 4 |
| 1 steeltap | 3 steel, 1 willow | the workbench | Mechanics 22 | 6 |
| 1 silvertap | 4 silverbar, 1 birch | the workbench | Mechanics 37 | 7 |
| 1 goldtap | 5 goldbar, 1 sacred | the workbench | Mechanics 47 | 8 |
| 1 mithriltap | 6 mithrilbar, 1 elderwood | the workbench | Mechanics 62 | 9 |
| 1 copperscoop | 2 copperbar, 1 oak | the workbench | Mechanics 8 | 4 |
| 1 steelscoop | 3 steel, 1 willow | the workbench | Mechanics 23 | 6 |
| 1 silverscoop | 4 silverbar, 1 birch | the workbench | Mechanics 38 | 7 |
| 1 goldscoop | 5 goldbar, 1 sacred | the workbench | Mechanics 48 | 8 |
| 1 mithrilscoop | 6 mithrilbar, 1 elderwood | the workbench | Mechanics 63 | 9 |
| 1 steelpump | 3 steel, 1 willow, 1 valve | the workbench | Mechanics 22 | 6 |
| 1 silverpump | 4 silverbar, 1 birch, 1 valve | the workbench | Mechanics 37 | 7 |
| 1 goldpump | 5 goldbar, 1 sacred, 1 valve | the workbench | Mechanics 47 | 8 |
| 1 mithrilpump | 6 mithrilbar, 1 elderwood, 1 valve | the workbench | Mechanics 62 | 9 |
| 1 steelvalverig | 3 steel, 1 willow, 1 valve | the workbench | Mechanics 23 | 6 |
| 1 silvervalverig | 4 silverbar, 1 birch, 1 valve | the workbench | Mechanics 38 | 7 |
| 1 goldvalverig | 5 goldbar, 1 sacred, 1 valve | the workbench | Mechanics 48 | 8 |
| 1 mithrilvalverig | 6 mithrilbar, 1 elderwood, 1 valve | the workbench | Mechanics 63 | 9 |
| 1 golddrill | 5 goldbar, 1 sacred, 2 gear, 1 pipe | the workbench | Mechanics 49 | 8 |
| 1 mithrildrill | 6 mithrilbar, 1 elderwood, 2 gear, 1 pipe | the workbench | Mechanics 64 | 9 |
| 1 goldsiphon | 5 goldbar, 1 sacred, 1 ethercrystal, 2 pipe | the workbench | Mechanics 51 | 8 |
| 1 mithrilsiphon | 6 mithrilbar, 1 elderwood, 1 ethercrystal, 2 pipe | the workbench | Mechanics 66 | 9 |
| 1 charcoal | none | the kiln | Refining 1 | 2.5 |
| 1 copperbar | 1 copper | the old furnace | Refining 5 | 4 |
| 1 recycled | 2 scrap | the old furnace | Refining 10 | 4.5 |
| 1 steel | 1 iron, 1 coal | the old furnace | Refining 15 | 6 |
| 1 cutquartz | 1 quartz | the gem wheel | Refining 20 | 5 |
| 1 fuel | 2 crude | the still | Refining 20 | 5 |
| 1 lubricant | 1 crude, 1 tar | the still | Refining 21 | 5 |
| 1 bottledgas | 2 rawgas | the still | Refining 25 | 5.5 |
| 1 silverbar | 1 silver | the old furnace | Refining 30 | 7 |
| 1 rubber | 2 latex | the kiln | Refining 30 | 6 |
| 1 cutamethyst | 1 amethyst | the gem wheel | Refining 35 | 6.5 |
| 1 goldbar | 1 gold | the old furnace | Refining 45 | 8 |
| 1 cutsapphire | 1 sapphire | the gem wheel | Refining 50 | 7.5 |
| 1 highfuel | 2 deepcrude | the still | Refining 55 | 8 |
| 1 mithrilbar | 1 mithril | the old furnace | Refining 60 | 9 |
| 1 cutruby | 1 ruby | the gem wheel | Refining 65 | 8.5 |
| 1 ethercrystal | 2 etherite | the old furnace | Refining 75 | 10 |
| 1 cutdiamond | 1 diamond | the gem wheel | Refining 85 | 10 |
| 1 ethercell | 1 ethercrystal, 1 pipe, 5 ether | the still | Refining 90 | 12 |
| 1 copperplate | 2 copperbar, 1 bolt | the workbench | Mechanics 7 | 4 |
| 1 recycledplate | 2 recycled, 1 bolt | the workbench | Mechanics 11 | 4 |
| 1 steelplate | 2 steel, 1 bolt | the workbench | Mechanics 22 | 5 |
| 1 silverplate | 2 silverbar, 1 bolt | the workbench | Mechanics 36 | 6 |
| 1 goldplate | 2 goldbar, 1 bolt | the workbench | Mechanics 47 | 7 |
| 1 mithrilplate | 2 mithrilbar, 1 bolt | the workbench | Mechanics 61 | 8 |
| 1 sealedjoint | 1 steel, 1 rubber, 1 hinge | the workbench | Mechanics 30 | 6 |
| 1 boatengine | 2 steelplate, 4 gear, 2 pipe, 2 valve, 1 lubricant | the workbench | Mechanics 55 | 11 |
| 1 biocomposite | 2 resin, 2 cottoncloth, 1 rubber | the workbench | Mechanics 65 | 10 |
| 1 beaconhousing | 2 copperbar | the workbench | Mechanics 5 | 5 |
| 1 beaconframe | 2 oak | the workbench | Mechanics 1 | 4 |
| 2 basicwire | 1 scrap | the soldering bench | Electronics 1 | 2.5 |
| 2 copperwire | 1 copperbar | the soldering bench | Electronics 5 | 3 |
| 1 basicbattery | 2 copperwire, 1 scrap, 1 charcoal | the soldering bench | Electronics 10 | 5 |
| 1 simplecircuit | 2 basicwire, 1 copperwire, 1 resin | the soldering bench | Electronics 13 | 5 |
| 1 quartzlens | 1 cutquartz | the soldering bench | Electronics 20 | 6 |
| 2 silverwire | 1 silverbar | the soldering bench | Electronics 33 | 5 |
| 1 betterbattery | 2 silverwire, 1 smallbattery, 1 charcoal | the soldering bench | Electronics 35 | 7 |
| 1 servocontrol | 1 servo, 1 simplecircuit, 1 silverwire | the soldering bench | Electronics 36 | 7 |
| 1 biofuel | 2 oilseed, 1 sugarcane | the still | Electronics 40 | 6 |
| 1 goldcontact | 1 goldbar | the soldering bench | Electronics 46 | 7 |
| 1 logicboard | 1 circuitboard, 2 goldcontact, 1 cutquartz | the soldering bench | Electronics 55 | 9 |
| 2 mithrilwire | 1 mithrilbar | the soldering bench | Electronics 62 | 8 |
| 1 regulator | 1 logicboard, 1 betterbattery, 2 mithrilwire | the soldering bench | Electronics 72 | 11 |
| 1 beaconcore | 1 beaconhousing, 1 beaconframe, 2 copperwire | the soldering bench | Electronics 10 | 8 |
| 1 linenthread | 2 flax | the loom | Fabrication 1 | 2.5 |
| 1 wrap | 2 linenthread | the loom | Fabrication 2 | 3 |
| 1 rope | 3 flax | the loom | Fabrication 5 | 4 |
| 1 cottoncloth | 2 cotton | the loom | Fabrication 15 | 5 |
| 1 barkinsulation | 2 birchbark, 1 linenthread | the loom | Fabrication 20 | 5.5 |
| 1 rubberfabric | 1 cottoncloth, 1 rubber | the loom | Fabrication 30 | 6.5 |
| 1 wiremesh | 2 cottoncloth, 2 silverwire | the loom | Fabrication 60 | 9 |
| 1 ethercloth | 2 cottoncloth, 1 silverwire, 3 ether | the loom | Fabrication 75 | 11 |
| 1 woodenlimb | 3 oak | the workbench | Mechanics 1 | 4 |
| 1 woodentorso | 4 oak | the workbench | Mechanics 1 | 5 |
| 1 woodenhead | 2 oak | the workbench | Mechanics 1 | 4 |
| 1 woodenhands | 2 oak | the workbench | Mechanics 1 | 4 |
| 1 copperlimb | 2 copperbar, 1 bolt | the workbench | Mechanics 5 | 5 |
| 1 copperhands | 1 copperbar, 1 bolt | the workbench | Mechanics 6 | 5 |
| 1 coppertorso | 2 copperplate | the workbench | Mechanics 7 | 6 |
| 1 steellimb | 2 steel, 1 bolt, 1 hinge | the workbench | Mechanics 20 | 6 |
| 1 steelhands | 1 steel, 1 hinge | the workbench | Mechanics 21 | 6 |
| 1 steeltorso | 2 steelplate, 1 hinge | the workbench | Mechanics 22 | 7 |
| 1 sealedlimb | 2 steel, 1 sealedjoint | the workbench | Mechanics 30 | 7 |
| 1 sealedtorso | 2 steelplate, 2 sealedjoint | the workbench | Mechanics 31 | 8 |
| 1 mithrillimb | 2 mithrilbar, 1 hinge, 1 servo | the workbench | Mechanics 60 | 9 |
| 1 mithriltorso | 2 mithrilplate, 1 servo | the workbench | Mechanics 61 | 10 |
| 1 sensorhead | 1 quartzlens, 1 copperplate, 2 copperwire | the soldering bench | Electronics 20 | 7 |
| 1 steamcore | 2 copperplate, 1 pipe, 1 valve, 2 copperwire | the soldering bench | Electronics 15 | 8 |
| 1 gascore | 1 steelplate, 2 valve, 1 pipe, 1 simplecircuit | the soldering bench | Electronics 25 | 9 |
| 1 biofuelcore | 2 steelplate, 1 servo, 1 simplecircuit, 1 valve | the soldering bench | Electronics 40 | 10 |
| 1 solarcore | 2 quartzlens, 2 silverwire, 1 silverplate, 1 circuitboard | the soldering bench | Electronics 50 | 11 |
| 1 magiccore | 1 mithrilplate, 1 ethercell, 1 logicboard, 2 mithrilwire | the soldering bench | Electronics 85 | 15 |
| 1 linenhood | 3 linenthread | the loom | Fabrication 10 | 4 |
| 1 linengloves | 2 linenthread | the loom | Fabrication 10 | 4 |
| 1 linenchaps | 3 linenthread, 1 rope | the loom | Fabrication 11 | 4 |
| 1 cottonshirt | 2 cottoncloth, 1 linenthread | the loom | Fabrication 20 | 5 |
| 1 rubbercoat | 3 rubberfabric | the loom | Fabrication 31 | 6 |
| 1 insulatedwrap | 2 barkinsulation, 1 cottoncloth | the loom | Fabrication 35 | 6 |
| 1 toolbelt | 2 rope, 1 cottoncloth, 2 bolt | the loom | Fabrication 45 | 6 |
| 1 pouch | 2 cottoncloth, 2 linenthread | the loom | Fabrication 46 | 6 |
| 1 gemsetcoat | 3 cottoncloth, 2 cutamethyst, 1 silverwire | the loom | Fabrication 50 | 7 |
| 1 meshvest | 2 wiremesh, 1 cottoncloth | the loom | Fabrication 61 | 7 |
| 1 robotframe | 6 steel, 2 servo, 8 bolt | the workbench | Mechanics 50 | 30 |
Tools
Gathering needs the right tool in the pack: a pickaxe for Mining, an axe for Woodcutting, a salvage cutter for Salvaging, and for Extraction a sickle, tap, scoop, hand pump, valve rig, drill or Ether siphon, depending on the source. Without one the action fails with why = tool and need: a pickaxe. A better tier works faster (the "Time taken" column), once the skill can use it. use(tool) holds a particular one; otherwise the fastest you can use is picked. The Old Dispenser in the Waking Hall gives every new robot a stone pickaxe and a stone axe. Everything else is built at the workbench.
| Tool | For | Needs | Time taken | Made from | Sold by |
|---|---|---|---|---|---|
| stone pickaxe | pickaxe | Mining 1 | 100% | 2 stone, 1 oak | Odalys Brack (4m) |
| copper pickaxe | pickaxe | Mining 5 | 88% | 2 copperbar, 1 oak | Odalys Brack (40m) |
| steel pickaxe | pickaxe | Mining 18 | 74% | 3 steel, 1 willow | nobody |
| silver pickaxe | pickaxe | Mining 32 | 64% | 4 silverbar, 1 birch | nobody |
| gold pickaxe | pickaxe | Mining 46 | 55% | 5 goldbar, 1 sacred | nobody |
| mithril pickaxe | pickaxe | Mining 62 | 46% | 6 mithrilbar, 1 elderwood | nobody |
| stone axe | axe | Woodcutting 1 | 100% | 2 stone, 1 oak | Odalys Brack (4m) |
| copper axe | axe | Woodcutting 5 | 88% | 2 copperbar, 1 oak | Odalys Brack (36m) |
| steel axe | axe | Woodcutting 18 | 74% | 3 steel, 1 willow | nobody |
| silver axe | axe | Woodcutting 32 | 64% | 4 silverbar, 1 birch | nobody |
| gold axe | axe | Woodcutting 46 | 55% | 5 goldbar, 1 sacred | nobody |
| mithril axe | axe | Woodcutting 62 | 46% | 6 mithrilbar, 1 elderwood | nobody |
| stone salvage cutter | cutter | Salvaging 1 | 100% | 2 stone, 1 oak | Odalys Brack (5m), Mabry Tolliver (6m) |
| copper salvage cutter | cutter | Salvaging 5 | 88% | 2 copperbar, 1 oak | Odalys Brack (40m) |
| recycled salvage cutter | cutter | Salvaging 8 | 82% | 2 recycled, 1 oak | nobody |
| steel salvage cutter | cutter | Salvaging 18 | 74% | 3 steel, 1 willow | nobody |
| silver salvage cutter | cutter | Salvaging 32 | 64% | 4 silverbar, 1 birch | nobody |
| gold salvage cutter | cutter | Salvaging 46 | 55% | 5 goldbar, 1 sacred | nobody |
| mithril salvage cutter | cutter | Salvaging 62 | 46% | 6 mithrilbar, 1 elderwood | nobody |
| stone sickle | sickle | Extraction 1 | 100% | 2 stone, 1 oak | Odalys Brack (5m) |
| copper sickle | sickle | Extraction 5 | 88% | 2 copperbar, 1 oak | Odalys Brack (38m) |
| steel sickle | sickle | Extraction 18 | 74% | 3 steel, 1 willow | nobody |
| silver sickle | sickle | Extraction 32 | 64% | 4 silverbar, 1 birch | nobody |
| gold sickle | sickle | Extraction 46 | 55% | 5 goldbar, 1 sacred | nobody |
| mithril sickle | sickle | Extraction 62 | 46% | 6 mithrilbar, 1 elderwood | nobody |
| copper tap | tap | Extraction 6 | 88% | 2 copperbar, 1 oak | Odalys Brack (44m) |
| steel tap | tap | Extraction 18 | 74% | 3 steel, 1 willow | nobody |
| silver tap | tap | Extraction 32 | 64% | 4 silverbar, 1 birch | nobody |
| gold tap | tap | Extraction 46 | 55% | 5 goldbar, 1 sacred | nobody |
| mithril tap | tap | Extraction 62 | 46% | 6 mithrilbar, 1 elderwood | nobody |
| copper scoop | scoop | Extraction 12 | 88% | 2 copperbar, 1 oak | Odalys Brack (44m), Mabry Tolliver (48m) |
| steel scoop | scoop | Extraction 18 | 74% | 3 steel, 1 willow | nobody |
| silver scoop | scoop | Extraction 32 | 64% | 4 silverbar, 1 birch | nobody |
| gold scoop | scoop | Extraction 46 | 55% | 5 goldbar, 1 sacred | nobody |
| mithril scoop | scoop | Extraction 62 | 46% | 6 mithrilbar, 1 elderwood | nobody |
| steel hand pump | pump | Extraction 24 | 74% | 3 steel, 1 willow, 1 valve | nobody |
| silver hand pump | pump | Extraction 32 | 64% | 4 silverbar, 1 birch, 1 valve | nobody |
| gold hand pump | pump | Extraction 46 | 55% | 5 goldbar, 1 sacred, 1 valve | nobody |
| mithril hand pump | pump | Extraction 62 | 46% | 6 mithrilbar, 1 elderwood, 1 valve | nobody |
| steel valve rig | valverig | Extraction 28 | 74% | 3 steel, 1 willow, 1 valve | nobody |
| silver valve rig | valverig | Extraction 32 | 64% | 4 silverbar, 1 birch, 1 valve | nobody |
| gold valve rig | valverig | Extraction 46 | 55% | 5 goldbar, 1 sacred, 1 valve | nobody |
| mithril valve rig | valverig | Extraction 62 | 46% | 6 mithrilbar, 1 elderwood, 1 valve | nobody |
| gold drill | drill | Extraction 56 | 55% | 5 goldbar, 1 sacred, 2 gear, 1 pipe | nobody |
| mithril drill | drill | Extraction 66 | 46% | 6 mithrilbar, 1 elderwood, 2 gear, 1 pipe | nobody |
| gold Ether siphon | siphon | Extraction 71 | 55% | 5 goldbar, 1 sacred, 1 ethercrystal, 2 pipe | nobody |
| mithril Ether siphon | siphon | Extraction 84 | 46% | 6 mithrilbar, 1 elderwood, 1 ethercrystal, 2 pipe | nobody |
People
| Person | Name in scripts | Where | Sells |
|---|---|---|---|
| The Custodian | custodian | The Waking Hall | nothing |
| Old Dispenser | dispenser | The Waking Hall | nothing |
| Odalys Brack | odalys | Brack's Parts Stall | stonepickaxe (4m), stoneaxe (4m), stonecutter (5m), stonesickle (5m), copperpickaxe (40m), copperaxe (36m), coppercutter (40m), coppersickle (38m), coppertap (44m), copperscoop (44m), basicbattery (45m), charcoal (3m) |
| Old Tobiah Quince | keeper | Dead Beacon | nothing |
| Mabry Tolliver | diver | Long Jetty | stonecutter (6m), copperscoop (48m) |
| Vesper Dunmow | wreckcounter | Sallow Stair | nothing |
Quests
First Tool (goal)
- Talk to the Custodian at the Waking Hall about your first tool.
- Build a stone salvage cutter: take a stone pickaxe and axe from the Old Dispenser, mine two stone at Murmur Cut, cut an oak at Listening Copse, then build it at the workbench.
- Show it: talk to the Custodian about the cutter.
Reward: 15 motes, Mechanics +12, Mining +10, Woodcutting +10.